@startuml
sprite $palette [48x48/16] {
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000000000000000000158ACCCCA851000000000000000000
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00000001DFFFFFFFFFFFFFFFFFFFF1000000000000000000
000000001DFFFFFFFFFFFFFFFFFFF5000000000000000000
0000000001BFFFFFFFFFFFFFFFFFF5000000000000000000
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0000000000002CFFFFFFFFFFFFFFE0000000000000000000
000000000000004BFFFFFFFFFFFF50000000000000000000
000000000000000027CFFFFFFFF600000000000000000000
000000000000000000002567751000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_PALETTE(_alias) ENTITY(rectangle,black,palette,_alias,FA6 PALETTE)
!define FA6_PALETTE(_alias, _label) ENTITY(rectangle,black,palette,_label, _alias,FA6 PALETTE)
!define FA6_PALETTE(_alias, _label, _shape) ENTITY(_shape,black,palette,_label, _alias,FA6 PALETTE)
!define FA6_PALETTE(_alias, _label, _shape, _color) ENTITY(_shape,_color,palette,_label, _alias,FA6 PALETTE)
skinparam folderBackgroundColor<<FA6 PALETTE>> White
@enduml